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无尽传奇mod编辑指南 无尽空间MOD修改基础代码兼教程

关注+2015-04-30作者:kk

无尽传奇mod编辑怎么编辑?下面给大家带来的是无尽空间MOD修改基础代码兼教程,俗称mod编辑指南,希望本文能给大家带来帮助,帮助你修改游戏中的mod。

首先找到

<!-- ################################################################################# -->

<!-- ############################ AFFINITIES #################################### -->

<!-- ################################################################################# -->

这么一段,一般种族的都是这样的格式,比如terran族

<Affinity Name="AffinityTerran" Family="Affinity" Hidden="false" Cost="65"> 这里的cost=65应该就是种族可以增加的特性数值上限,我没修改过,但是估计是

<Descriptors>AffinityTerran;AffinityMappingTerran</Descriptors>

<SubTraits>TraitStARtingShipScoutTerran,TraitStartingShipColonizationTerran</SubTraits>

<Command Name="UnlockTechnologies" Arguments="TechPlayerStart"/>

<Command Name="UnlockTechnologies" Arguments="TechPlayerStartTerran"/>

<Command Name="ColonizeHomeSystem" Arguments="dummy"/> 如果在这个下面添加一行 <Command Name="DiscoverGalaxy" Arguments=""/>,这个种族就开了全地图

<Command Name="SetInitialMoney" Arguments="10"/> 貌似是开始的钱??没改过

<ersonality>ersonalityUnitedEmpire</Personality>

<!-- personalities here -->

<Gui>

<Title>%AffinityTerranTitle</Title>

<Description>%AffinityTerranDescription</Description>

<Tooltip>

<Description>%AffinityTerranTooltipEffect</Description>

</Tooltip>

<Icon Small="Gui/DynamicBitmaps/Factions/terranLeaderSmall" Large="Gui/DynamicBitmaps/Factions/terranLeaderLarge" Wide="Gui/DynamicBitmaps/Factions/terranDescriptionWide"/>

</Gui>

</Affinity>

增加舰队容量的优化结构 <!-- Optimal Structure* -->

英雄数量上限 <SimulationObjectPropertyDescriptor Name="MaxHeroes" Value="3"

舰队指挥点数 <SimulationObjectPropertyDescriptor Name="MaxCommandPoint" Value="5"/>

新建舰船等级修改 <SimulationObjectPropertyModifierDescriptor TargetProperty="ShipInitialXP" Value="14"

船的属性 <Hull Name="ShipClassSmall1"

不同类型船的减轻比率 <SimulationObjecTDescriptor Name="ShipClassColonization" Type="ShipClassColonization">

修改不同星球的产出 ...//ClassPlanet, PlanetTypeTerran : find all simulationObject which contains the tags "ClassPlanet" AND "PlanetTypeTerran" at any level unde

万胜族特性积累回合

<!-- Applied if the player has the trait AffinityHissho after succeeding in invading a system -->

改变25%生产力转科技/星尘的数值 把4改成1就可以100%转换 <SimulationObjectDescriptor Name="StarSystemConversionIndustryToScience" Type="StarSystemConversionIndustry" Serializable="true">

战斗回合长短修改 <BattlePhase Name="BattlePhase.Arrival" Duration="20">

战斗距离武器命中修正 SimulationObjectDescriptor Name="BattlePhaseModifierLongRange" Type="BattlePhaseModifier"

难度等级修正 <!-- DIFFICULTY 1 : EASY 2 (-20% global difficulty) -->

<!-- AI DIFFICULTY 1 : EASY 2 (-25% global difficulty) -->

战斗卡牌属性 <!-- ##### SABOTAGE ##### -->

随机事件 <!-- ********************************** GLOBAL EVENT *********************************** -->

各族随机舰船配置 ModuleRepartition ModuleFamily="SupportModule" ModuleCategory="SupportModuleScout" Weight="-1"/>

海盗舰船配置 <PirateDifficulty Name="PiratesDifficultyNormal">

星系建筑修改 <!-- The path "ClassPlanet,PlanetColonizationStatusLocust" is used to disable the descriptor's effects if the planet isn't currently

种族特性修改 <!-- ############################ ECONOMY TRAITS #################################### -->

星系产出

<SimulationObjectPropertyModifierDescriptor TargetProperty="Money" Value="1.00" OperationType="Percent" Path="ClassEmpire/ClassStarSystem"/>

<SimulationObjectPropertyModifierDescriptor TargetProperty="Food" Value="1.00" OperationType="Percent" Path="ClassEmpire/ClassStarSystem"/>

<SimulationObjectPropertyModifierDescriptor TargetProperty="Science" Value="1.00" OperationType="Percent" Path="ClassEmpire/ClassStarSystem"/>

<SimulationObjectPropertyModifierDescriptor TargetProperty="Industry" Value="1.00" OperationType="Percent" Path="ClassEmpire/ClassStarSystem"/>

<SimulationObjectPropertyModifierDescriptor TargetProperty="Approval" Value="200" OperationType="Addition" Path="ClassEmpire/ClassStarSystem"/>

传奇英雄

SimulationObjectPropertyModifierDescriptor TargetProperty="HeroInitialXP" Value="2000" OperationType="Addition" Path="ClassEmpire"/>

<SimulationObjectPropertyModifierDescriptor TargetProperty="Upkeep" Value="80" OperationType="Addition" Path="ClassEmpire//ClassHero" TooltipVisibility="false"/>

舰船血量

<SimulationObjectPropertyModifierDescriptor TargetProperty="MaxHealth" Value="1.00" OperationType="Percent" Path="ClassEmpire//ClassShip" IsBase="true"/>

舰船容量

<SimulationObjectPropertyModifierDescriptor TargetProperty="MaxWeight" Value="3.00" OperationType="Percent" Path="ClassEmpire//ClassShip"/>

舰船初始等级

<SimulationObjectPropertyModifierDescriptor TargetProperty="ShipInitialXP" Value="1000" OperationType="Addition" Path="ClassEmpire" IsBase="true"/>

舰队速度

<SimulationObjectPropertyModifierDescriptor TargetProperty="Speed" Value="20" OperationType="Addition" Path="ClassEmpire//ClassShip"/>

贸易路线

<SimulationObjectPropertyModifierDescriptor TargetProperty="MaxTradeRoutes" Value="2" OperationType="Addition" Path="ClassEmpire/ClassStarSystem"/>

改良费用节省

<SimulationObjectPropertyModifierDescriptor TargetProperty="ImprovementCostBonus" Value="-0.60" OperationType="Percent" Path="ClassEmpire"/>

舰船工业点数节省

<SimulationObjectPropertyModifierDescriptor TargetProperty="ShipCostBonus" Value="-0.60" OperationType="Percent" Path="ClassEmpire"/>

武器模块工业点数节省

<SimulationObjectPropertyModifierDescriptor TargetProperty="WeaponModuleCostBonus" Value="-0.60" OperationType="Percent" Path="ClassEmpire"/>

非武器模块工业点数节省

<SimulationObjectPropertyModifierDescriptor TargetProperty="UnarmedShipCostBonus" Value="-0.60" OperationType="Percent" Path="ClassEmpire"/>

舰队指挥上限

<SimulationObjectPropertyModifierDescriptor TargetProperty="MaxCommandPoint" Value="18" OperationType="Addition" Path="ClassEmpire"/>

舰船武器命中

<SimulationObjectPropertyModifierDescriptor TargetProperty="Accuracy" Value="0.20" OperationType="Percent" Path="ClassEmpire//ClassFleet//WeaponModule"/>

舰船攻击力

<SimulationObjectPropertyModifierDescriptor TargetProperty="DamageMin" Value="0.50" OperationType="Percent" Path="ClassEmpire//ClassFleet//WeaponModule"/>

<SimulationObjectPropertyModifierDescriptor TargetProperty="DamageMax" Value="0.50" OperationType="Percent" Path="ClassEmpire//ClassFleet//WeaponModule"/>

舰船防御

<SimulationObjectPropertyModifierDescriptor TargetProperty="InterceptionAccuracy" Value="0.40" OperationType="Percent" Path="ClassEmpire//ClassFleet//DefenseModule,Missile"/>

<SimulationObjectPropertyModifierDescriptor TargetProperty="DeflectionPerTurn" Value="0.40" OperationType="Percent" Path="ClassEmpire//ClassFleet//DefenseModule,Kinetic"/>

<SimulationObjectPropertyModifierDescriptor TargetProperty="Absorption" Value="0.40" OperationType="Percent" Path="ClassEmpire//ClassFleet//DefenseModule,Laser"/>

Amoeba 阿米巴

Carver 吞噬者

Hissho 万胜

Horatio 克隆人族

Pilgrims 朝圣者

Sophons 智者

英雄能力点数 电子精通

<SimulationObjectPropertyModifierDescriptor TargetProperty="AbilityPoint" Value="99" OperationType="Addition" Path="ClassHero"/>

随机英雄属性 <Hero Name="Hero01" LastName="%Hero01LastName" FirstName="%Hero01FirstName1;%Hero01FirstName2"

母星和各种星球出现几率修改 地址

Endless Space\Assets\Xml\GalaxyGenerator GalaxySettings.xml文件

一开头就是各族母星的效果,注意分辨大小写

防御模块 <!-- ========== Module Defense DEFLECTOR ========== -->

武器模块 <!-- ========== Module Weapon KINETIC ========== -->

支援模块装甲 <SupportModule Name="ModuleSupportArmor1"

战力加成模块 <SupportModule Name="ModuleSupportPower1"

入侵力量模块 <SupportModule Name="ModuleSupportInvasion1"

动力模块 <SupportModule Name="ModuleSupportEngine1"

维修模块 <SupportModule Name="ModuleSupportRepair1"

舰船容量增加模块 <SimulationObjectDescriptor Name="ModuleSupportTonnage1" Type="SupportModule">

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