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关注+2015-04-30作者:kk
无尽传奇mod编辑怎么编辑?下面给大家带来的是无尽空间MOD修改基础代码兼教程,俗称mod编辑指南,希望本文能给大家带来帮助,帮助你修改游戏中的mod。
首先找到
<!-- ################################################################################# -->
<!-- ############################ AFFINITIES #################################### -->
<!-- ################################################################################# -->
这么一段,一般种族的都是这样的格式,比如terran族
<Affinity Name="AffinityTerran" Family="Affinity" Hidden="false" Cost="65"> 这里的cost=65应该就是种族可以增加的特性数值上限,我没修改过,但是估计是
<Descriptors>AffinityTerran;AffinityMappingTerran</Descriptors>
<SubTraits>TraitStARtingShipScoutTerran,TraitStartingShipColonizationTerran</SubTraits>
<Command Name="UnlockTechnologies" Arguments="TechPlayerStart"/>
<Command Name="UnlockTechnologies" Arguments="TechPlayerStartTerran"/>
<Command Name="ColonizeHomeSystem" Arguments="dummy"/> 如果在这个下面添加一行 <Command Name="DiscoverGalaxy" Arguments=""/>,这个种族就开了全地图了
<Command Name="SetInitialMoney" Arguments="10"/> 貌似是开始的钱??没改过
<ersonality>ersonalityUnitedEmpire</Personality>
<!-- personalities here -->
<Gui>
<Title>%AffinityTerranTitle</Title>
<Description>%AffinityTerranDescription</Description>
<Tooltip>
<Description>%AffinityTerranTooltipEffect</Description>
</Tooltip>
<Icon Small="Gui/DynamicBitmaps/Factions/terranLeaderSmall" Large="Gui/DynamicBitmaps/Factions/terranLeaderLarge" Wide="Gui/DynamicBitmaps/Factions/terranDescriptionWide"/>
</Gui>
</Affinity>
增加舰队容量的优化结构 <!-- Optimal Structure* -->
英雄数量上限 <SimulationObjectPropertyDescriptor Name="MaxHeroes" Value="3"
舰队指挥点数 <SimulationObjectPropertyDescriptor Name="MaxCommandPoint" Value="5"/>
新建舰船等级修改 <SimulationObjectPropertyModifierDescriptor TargetProperty="ShipInitialXP" Value="14"
船的属性 <Hull Name="ShipClassSmall1"
不同类型船的减轻比率 <SimulationObjecTDescriptor Name="ShipClassColonization" Type="ShipClassColonization">
修改不同星球的产出 ...//ClassPlanet, PlanetTypeTerran : find all simulationObject which contains the tags "ClassPlanet" AND "PlanetTypeTerran" at any level unde
万胜族特性积累回合数
<!-- Applied if the player has the trait AffinityHissho after succeeding in invading a system -->
改变25%生产力转科技/星尘的数值 把4改成1就可以100%转换 <SimulationObjectDescriptor Name="StarSystemConversionIndustryToScience" Type="StarSystemConversionIndustry" Serializable="true">
战斗回合长短修改 <BattlePhase Name="BattlePhase.Arrival" Duration="20">
战斗距离武器命中修正 SimulationObjectDescriptor Name="BattlePhaseModifierLongRange" Type="BattlePhaseModifier"
难度等级修正 <!-- DIFFICULTY 1 : EASY 2 (-20% global difficulty) -->
<!-- AI DIFFICULTY 1 : EASY 2 (-25% global difficulty) -->
战斗卡牌属性 <!-- ##### SABOTAGE ##### -->
随机事件 <!-- ********************************** GLOBAL EVENT *********************************** -->
各族随机舰船配置 ModuleRepartition ModuleFamily="SupportModule" ModuleCategory="SupportModuleScout" Weight="-1"/>
海盗舰船配置 <PirateDifficulty Name="PiratesDifficultyNormal">
星系建筑修改 <!-- The path "ClassPlanet,PlanetColonizationStatusLocust" is used to disable the descriptor's effects if the planet isn't currently
种族特性修改 <!-- ############################ ECONOMY TRAITS #################################### -->
星系产出
<SimulationObjectPropertyModifierDescriptor TargetProperty="Money" Value="1.00" OperationType="Percent" Path="ClassEmpire/ClassStarSystem"/>
<SimulationObjectPropertyModifierDescriptor TargetProperty="Food" Value="1.00" OperationType="Percent" Path="ClassEmpire/ClassStarSystem"/>
<SimulationObjectPropertyModifierDescriptor TargetProperty="Science" Value="1.00" OperationType="Percent" Path="ClassEmpire/ClassStarSystem"/>
<SimulationObjectPropertyModifierDescriptor TargetProperty="Industry" Value="1.00" OperationType="Percent" Path="ClassEmpire/ClassStarSystem"/>
<SimulationObjectPropertyModifierDescriptor TargetProperty="Approval" Value="200" OperationType="Addition" Path="ClassEmpire/ClassStarSystem"/>
传奇英雄
SimulationObjectPropertyModifierDescriptor TargetProperty="HeroInitialXP" Value="2000" OperationType="Addition" Path="ClassEmpire"/>
<SimulationObjectPropertyModifierDescriptor TargetProperty="Upkeep" Value="80" OperationType="Addition" Path="ClassEmpire//ClassHero" TooltipVisibility="false"/>
舰船血量
<SimulationObjectPropertyModifierDescriptor TargetProperty="MaxHealth" Value="1.00" OperationType="Percent" Path="ClassEmpire//ClassShip" IsBase="true"/>
舰船容量
<SimulationObjectPropertyModifierDescriptor TargetProperty="MaxWeight" Value="3.00" OperationType="Percent" Path="ClassEmpire//ClassShip"/>
舰船初始等级
<SimulationObjectPropertyModifierDescriptor TargetProperty="ShipInitialXP" Value="1000" OperationType="Addition" Path="ClassEmpire" IsBase="true"/>
舰队速度
<SimulationObjectPropertyModifierDescriptor TargetProperty="Speed" Value="20" OperationType="Addition" Path="ClassEmpire//ClassShip"/>
贸易路线
<SimulationObjectPropertyModifierDescriptor TargetProperty="MaxTradeRoutes" Value="2" OperationType="Addition" Path="ClassEmpire/ClassStarSystem"/>
改良费用节省
<SimulationObjectPropertyModifierDescriptor TargetProperty="ImprovementCostBonus" Value="-0.60" OperationType="Percent" Path="ClassEmpire"/>
舰船工业点数节省
<SimulationObjectPropertyModifierDescriptor TargetProperty="ShipCostBonus" Value="-0.60" OperationType="Percent" Path="ClassEmpire"/>
武器模块工业点数节省
<SimulationObjectPropertyModifierDescriptor TargetProperty="WeaponModuleCostBonus" Value="-0.60" OperationType="Percent" Path="ClassEmpire"/>
非武器模块工业点数节省
<SimulationObjectPropertyModifierDescriptor TargetProperty="UnarmedShipCostBonus" Value="-0.60" OperationType="Percent" Path="ClassEmpire"/>
舰队指挥上限
<SimulationObjectPropertyModifierDescriptor TargetProperty="MaxCommandPoint" Value="18" OperationType="Addition" Path="ClassEmpire"/>
舰船武器命中
<SimulationObjectPropertyModifierDescriptor TargetProperty="Accuracy" Value="0.20" OperationType="Percent" Path="ClassEmpire//ClassFleet//WeaponModule"/>
舰船攻击力
<SimulationObjectPropertyModifierDescriptor TargetProperty="DamageMin" Value="0.50" OperationType="Percent" Path="ClassEmpire//ClassFleet//WeaponModule"/>
<SimulationObjectPropertyModifierDescriptor TargetProperty="DamageMax" Value="0.50" OperationType="Percent" Path="ClassEmpire//ClassFleet//WeaponModule"/>
舰船防御力
<SimulationObjectPropertyModifierDescriptor TargetProperty="InterceptionAccuracy" Value="0.40" OperationType="Percent" Path="ClassEmpire//ClassFleet//DefenseModule,Missile"/>
<SimulationObjectPropertyModifierDescriptor TargetProperty="DeflectionPerTurn" Value="0.40" OperationType="Percent" Path="ClassEmpire//ClassFleet//DefenseModule,Kinetic"/>
<SimulationObjectPropertyModifierDescriptor TargetProperty="Absorption" Value="0.40" OperationType="Percent" Path="ClassEmpire//ClassFleet//DefenseModule,Laser"/>
Amoeba 阿米巴
Carver 吞噬者
Hissho 万胜
Horatio 克隆人族
Pilgrims 朝圣者
Sophons 智者
英雄能力点数 电子精通
<SimulationObjectPropertyModifierDescriptor TargetProperty="AbilityPoint" Value="99" OperationType="Addition" Path="ClassHero"/>
随机英雄属性 <Hero Name="Hero01" LastName="%Hero01LastName" FirstName="%Hero01FirstName1;%Hero01FirstName2"
母星和各种星球出现几率修改 地址
Endless Space\Assets\Xml\GalaxyGenerator GalaxySettings.xml文件
一开头就是各族母星的效果,注意分辨大小写
防御模块 <!-- ========== Module Defense DEFLECTOR ========== -->
武器模块 <!-- ========== Module Weapon KINETIC ========== -->
支援模块装甲 <SupportModule Name="ModuleSupportArmor1"
战力加成模块 <SupportModule Name="ModuleSupportPower1"
入侵力量模块 <SupportModule Name="ModuleSupportInvasion1"
动力模块 <SupportModule Name="ModuleSupportEngine1"
维修模块 <SupportModule Name="ModuleSupportRepair1"
舰船容量增加模块 <SimulationObjectDescriptor Name="ModuleSupportTonnage1" Type="SupportModule">
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