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nVIDIA VS ATi,高端显卡性能大战

关注+2004-10-08作者:蓝点

今天digit-life.com针对nVIDIA和ATi目前推出的高端显示卡产品做出了详细的测试。测试使用了Leadtek WinFast A400 TDH、Leadtek WinFast A400 Ultra TDH、nVIDIA GeForceFX 5950Ultra、ATi Radeon X800 XT、ATi Radeon 9800XT显卡。

测试平台如下:

CPU: AMD Athlon 64 3200+ (L2=1024K);
Mainboard: 使用VIA K8T800芯片组的ASUS K8V SE Deluxe;
RAM: 1 GB DDR SDRAM PC3200;
HDD: Seagate Barracuda 7200.7 80GB SATA.
OS: Windows XP SP1; DirectX 9.0b;
Monitors: ViewSonic P810 (21")和Mitsubishi Diamond Pro 2070sb (21").
Drivers: ATI CATALYST 4.6; NVIDIA ForceWare 61.34.垂直刷新同步关闭

测试项目及设置:
Return to Castle Wolfenstein (MultiPlayer) (id Software/Activision) — OpenGL, multitexturing, ixbt0703-demo, test settings all maximal, S3TC OFF, configurations can be dowloaded here.


Unreal 2: The Awakening (Infogrames), DirectX 8.1, multitexturing, auxiliary Bench'emAll! 2.5beta benchmark.


RightMark 3D (one of the game scenes) — DirectX 8.1, Dot3, cube texturing, shadow buffers, vertex and pixel shaders (1.1, 1.4). Test settings: pixel shaders 1.1, shadow buffers OFF.


HALO: Combat Evolved (Microsoft) — Direct3D, Vertex/Pixel Shaders 1.1/2.0, Hardware T&L, maximal quality.


Half-Life2 (Valve/Sierra) — DirectX 9.0, two different demos (ixbt07 and coast), anisotropic filtering enabled.


Tom Clancy's Splinter Cell v.1.2b (UbiSoft) - Direct3D, Vertex/Pixel Shaders 1.1/2.0, Hardware T&L, maximal quality (Very High); demo 1_1_2_Tbilisi, AA not working.


Call of Duty (MultiPlayer) (Infinity Ward/Activision) — OpenGL, multitexturing, ixbt0104demo, test settings all maximal, S3TC ON


Tomb Raider: Angel of Darkness v.49 (Core Design/Eldos Software) - DirectX 9.0, Paris5_4 demo, test settings are here.


Fac Cry v.1.1 (Crytek/UbiSoft), DirectX 9.0, multitexturing, demo01 (startup with the -DEVMODE option), test settings all Very High.


Serious Sam: The Second Encounter v.1.05 (Croteam/GodGames) — OpenGL, ìóëüòèòåêñòóðèðîâàíèå, ixbt0703-demo, íàñòðîéêè òåñòèðîâàíèÿ: quality, S3TC OFF.


Unreal Tournament 2003 v.2225 (Digital Extreme/Epic Games) — Direct3D, Vertex Shaders, Hardware T&L, Dot3, cube texturing, quality by default.


Code Creatures Benchmark Pro (CodeCult) — game test that demonstrates the board working in DirectX 8.1, Shaders, HW T&L.


Painkiller v.1.15 (People Can Fly/Dreamcatcher) — DirectX 9.0, multitexturing, test settings all maximal, built-in benchmark.

测试成绩如下:



















更详细的测试你可以到这里察看
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